I'm talking about lighting, atmospherics and tonemapping in #GhostOfTsushima at ACM SIGGRAPH 2021 in the #rtradvances course right now; hope you can check it out!
Our presentation is now available
advances.realtimerendering.com/s2021/index.ht… #rtradvances
Come see how we are pushing volumetric cloud tech further Guerrilla.
Nubis, Evolved: Real-Time Volumetric Clouds for Skies, Environments, and VFX
Course: Advances in Real-Time Rendering in Games
Tue, Aug 9, 10:45am-12:15pm
West Building, Ballroom C/D
#rtradvances #siggraph2022
#rtradvances from #SIGGRAPH2023 - presentation on the Rendering of The Callisto Protocol from Jorge Jimenez and Miguel Petersen from Striking Distance Studios is now online - enjoy!
advances.realtimerendering.com/s2023/index.ht…
Advances in Real-Time Rendering in 3D Graphics and Games advances.realtimerendering.com #rtradvances via Natalya Tatarchuk 🇺🇦
Here is the link to the Nubis Voxel Cloud Pack: bit.ly/NubisVoxelClou…
This contains two Nubis Voxel Cloud NVDF's as well as the Voxel Cloud Noise Generator and the 3D Texture itself. Formats: TGA slices and VDB archives. #rtradvances #SIGGRAPH2023 Guerrilla
Slides for the #rtradvances ACM SIGGRAPH 2022 Rendering Water in #HorizonForbiddenWest by Guerrilla from Hugh Malan have been posted on advances.realtimerendering.com/s2022/index.ht… - enjoy!
#rtradvances from #SIGGRAPH2023 - presentation on Nubis3: Methods (and madness) to model and render immersive real-time voxel-based clouds from Andrew Schneider 📦🌩️ from Guerrilla is now online - enjoy!
advances.realtimerendering.com/s2023/index.ht…
The Technical Art of Uncharted 4 advances.realtimerendering.com/other/2016/nau… #rtradvances via Natalya Tatarchuk 🇺🇦
#rtradvances from #SIGGRAPH2023 - presentation on Authoring Materials That Matters - Substrate in Unreal Engine 5 from Sébastien Hillaire and Charles de Rousiers
is now online - enjoy!
advances.realtimerendering.com/s2023/index.ht…
Advances in Real-time rendering, SIGGRAPH 2020 advances.realtimerendering.com/s2020/index.htm #rtradvances via Natalya Tatarchuk 🇺🇦
Come for the talk on high-quality depth-of-field rendering in #UE4 , stay for the awesome Unreal Christmas sweater. #rtradvances #SIGGRAPH2018 Guillaume Abadie
The slides from my #rtradvances talk from #SIGGRAPH2023 , 'Nubis, Cubed: Methods (and madness) to model and render immersive real-time voxel-based clouds', are now online. 👇 Also, the Voxel Cloud Pack is here: bit.ly/NubisVoxelClou…
In case you were wondering if there's already something useful to do with the new NVIDIA raytracing card. Impressive performance for shadowed area lights from Stephen Hill and morgan #rtradvances #SIGGRAPH2018
Andrew Schneider 📦🌩️ from Guerrilla has done an incredibly insightful talk at #rtradvances at ACM SIGGRAPH this year on the Nubis cloud system, and his slides, including all the videos, are now online - enjoy!
advances.realtimerendering.com/s2022/index.ht…
#rtradvances at this year's #SIGGRAPH2020 inspired me to do a graphics frame breakdown of DOOM Eternal.
simoncoenen.com/blog/programmi…